Zipporah

           

           

          After turns and turns of being a bratty child, Zipporah has settled -- only somewhat. Her imagionary friends have faded away to the back of her mind, never discussed unless someone else mentions them first and she's given up on sibling-torture; that could be because she's no longer living at home, but at the weaverhall. In fact, she's a full fledged senior apprentice in the craft, looking forward to a promotion in the next few turns. Her mentor, Mayvar, has become a good friend, even if the subjects they discuss tend towards sewing and dyes. And, of course, she's got plenty of real companions within the hall, and even some outside. After standing at Fort Weyr when she was seventeen, she made many buddies. Fiona, Gr'ym, and Zephre to name a few; Zip holds no grudges for having not impressed. Ask her. She'll say, "Life goes on, it was an experience," and that the weaverhall suits her creative tastes much better. Her love life has been rather empty, with occasional snippets of romance here and there. She's not ready to settle down and is too finicky to stay with anyone too long. Too bizzare, but what do can anyone expect with her having a name like Zipporah? And Zippi-spawn? Someone better kill her before *that* happens! Needless to say, she's still running around leaving havoc in her wake -- less extreme than in her youth, but havoc all the same. Will there ever be an end?

           

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          Last Updated: January 16, 1999
          Maintained by Lisa Meerts @ lmeertsbrand@wesleyan.edu